3/27/2023 0 Comments Launch drones hotkey eveperf 0,02s, ref 20230221/2245īitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gFĮVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. I would like a hotkey for launching my drone groupes too and while at it pls consider moving the "drone attack" into the weapons hotbar.Īfter grouping the guns i got more than enough free slots and would love to let the drones attack with F2.įirst page | Previous page | Next page | Last pageĬopyright © 2006-2023, Chribba - OMG Labs. Sarcasm - Because i'm too far away to strangle you. I also have them organized by type (reppers, mediums, heavys, warrior IIs etc).Īlso, some times I launch a combination of drones. In most of my ships, I have many more than 5 drones in my bay. It would be great to add a launch drones hotkey, but I think there is a difficulty in it. One that also shows you which drones are damaged inside the drone bay so you can rearrange drones for better survivability.įor drones, the useful hot keys are Engage, Return and Orbit, and Return to Drone Bay. One that would let you set a default drone group to be launched on the hot key, for example. Really what needs to happen is a complete redesign of the drone UI that incorporates this. Perhaps the engage all drones actually launches them? again, I'm not sure, and as I'm at work i can't test it right now :P how to handle different groups on different ships?.if you dont use groups, which drones to launch?.if you use groups, which group to launch with the shortcut?.If I'm not mistaken, there already is, it's probably not assigned standardly but I'm pretty sure you can set it if you want. Thread Statistics | Show CCP posts - 0 post(s)Īdd a hotkey option for launching drones, we already have some drone commands in the hotkeys, but to launch them quickly would help a lot. Clicking once will lock the range and allows setting the vertical vector for the movement, a second click will lock the exact target position and the fighter squadron will begin to move to the position that has been set.» Click here to find additional results for this topic using Google Selecting a fighter squadron within the tactical view and then holding the "Q" key will bring up the movement indicator to select the range on the plane of the selected squad. The tactical camera offers a way to give direct movement commands to fighter squadrons to bring them in position without having to target something first. Clicking the button on a detached fighter panel will reattach the panel to the HUD.ĭetaching the fighter panel allows simultaneous use of fighters and modules. Clicking this button detaches the fighter panel from the HUD.Ĭlicking and holding allows positioning of the fighter panel. Recall all fighter squadrons still in space The buttons to the left-hand side of the panel have the following function: Launched fighter squadrons will show buttons to use their abilities, like ship modules. This will replace the module rack of the ship or structure with the fighter panel, showing the fighter squads loaded into each bay. It can be activated by clicking the toggle button to the lower right of the central HUD element: The Fighter Control panel is used to send fighters to attack a target or otherwise use their abilities. To load fighters into a bay or replenish a landed squad that has lost fighters, the respective fighters are simply dragged to the lower half of the respective fighter bay. They also provide valuable defenses for any structures that offer fighter bays.įighters need to be loaded into a fighter bay to form a squadron before they can be launched into space. Fighters are the main weapon system of Carriers and Super Carriers and provide a wide variety of options for capsuleers piloting such ships.
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